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本帖最后由 alex30001 于 2011-11-16 16:03 编辑 ! X2 k8 C" C2 E
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转载自3dm的talkibs4/ f, M( |. e6 i( F% @
3 D/ _# n, `6 d' m- S: J出处不详,不知是否是原创.
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链接: http://bbs.3dmgame.com/thread-2568956-1-1.html9 j' h% o0 g% a$ P, `1 B
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暂未见到官方更新: http://sourceforge.net/projects/niftools/files/8 o' `) {( m7 d8 |$ Q
( J, I( y( J7 b k* U2 R6 S" k发现出处了
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http://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164
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! t* X- }5 p0 V& p2 @by throttlekitty » Fri Nov 11, 2011 8:48 am
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" r7 `8 Y$ B; N& bhttp://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限)
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2 }, d) s4 l* ]% U |So I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.
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BSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet.# p/ \8 q" e0 k
TriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
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