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本帖最后由 alex30001 于 2011-11-16 16:03 编辑 ) X& i0 g' n2 Y; U8 V
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转载自3dm的talkibs4! F( v6 R3 j( i& L2 W7 e
1 v! i% K' Y- d出处不详,不知是否是原创.0 v' ~$ e/ z$ H* P
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链接: http://bbs.3dmgame.com/thread-2568956-1-1.html* W8 p8 [1 u" z
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暂未见到官方更新: http://sourceforge.net/projects/niftools/files/
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! E& g/ |4 U1 ]5 v发现出处了
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http://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164 , M( }' _" e- S5 K8 c
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by throttlekitty » Fri Nov 11, 2011 8:48 am
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http://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限)
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1 F6 t7 N5 F$ B& Y3 ?& Z$ y6 CSo I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.. q2 r4 l# N9 g$ R# e
$ e9 M; t6 F- i' ~, @6 a6 M" ?BSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet.& B/ O# G: ?9 z: P, D0 a: L7 D% P. D
TriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
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