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本帖最后由 alex30001 于 2011-11-16 16:03 编辑 ' h" |" `" G7 z6 F0 r3 U8 r
' e/ b4 Q/ ]2 z! M. O9 X4 x转载自3dm的talkibs4
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出处不详,不知是否是原创.$ `2 \6 n& K. z- [1 D1 r1 X+ \
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链接: http://bbs.3dmgame.com/thread-2568956-1-1.html( ^+ H$ {" g- u& N7 A5 W
8 b- h$ V4 i- U5 t0 C8 t4 ]! B( _0 L- [暂未见到官方更新: http://sourceforge.net/projects/niftools/files/
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发现出处了5 o# \& F0 |4 H2 d# {
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http://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164
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& J' l4 t7 {! H1 h( T3 T; oby throttlekitty » Fri Nov 11, 2011 8:48 am, N6 \+ ^! v! G u, F7 ]- O* F9 w, \
8 q5 d2 E( i9 d& H; m, \$ thttp://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限)
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4 h( f0 |' ^! P( WSo I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.) r0 p: Z) |* y' ^$ E
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BSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet.
" R1 w7 N1 b9 O2 {5 d8 W0 U! MTriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
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