|
|
本帖最后由 alex30001 于 2011-11-16 16:03 编辑 * L0 |1 B4 t- B2 Q; X: y. I
& C# s0 r2 c! E6 ~转载自3dm的talkibs4
. F6 p7 v6 G' k9 o) ?0 @4 N
3 `# G9 G/ N& G8 L9 m+ K出处不详,不知是否是原创.
$ H) G' ~8 e9 r" s' S4 B% V- ]$ u V' W4 d& H- ^# [" K6 n
链接: http://bbs.3dmgame.com/thread-2568956-1-1.html
3 l5 J9 T) z" B: O* I# V ~
. t: u+ ~+ e c& ] x+ C$ U暂未见到官方更新: http://sourceforge.net/projects/niftools/files/
( r' ]4 L5 t4 N2 l' B a+ v9 M
! V3 y: }) M5 Q; N发现出处了
Y1 p+ M4 f( ^/ ?: q6 W1 X+ t. ~$ H8 L/ _( @% }; P- a
http://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164
! l% H) ]8 W6 o+ U' h; f9 _& z& }4 }: r& Q7 x6 i& ]0 a( }0 A1 F
by throttlekitty » Fri Nov 11, 2011 8:48 am
. ~) Y ~$ E( V( D+ g2 b- J3 _7 Q7 j [6 s' x4 d, p+ ~
http://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限)
' p4 m, b0 R: ^/ n: m8 z6 @6 p0 R6 k1 Z0 F- G2 ` ?
So I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.) R8 f2 T7 p' l' t% T
( t7 D- c* V$ J( \4 w- iBSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet.
9 a; n9 ^1 u, RTriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
|